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Bogdan Soban.
Slovenia
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1.Reflection of Time 1, 2014 digital print on canvas 80x60 cm, US$
450.00
2.Reflection
of Time 2, 2014 digital print on canvas 80x60 cm, US$ 450.00
3.Reflection of Time 3, 2014
digital print on canvas 80x60 cm, US$ 450.00
4.Reflection of Time 4, 2014 digital print on canvas 80x60 cm, US$
450.00
5.Reflection
of Time 5, 2014 digital print on canvas 80x60 cm, US$ 450.00
6.Reflection
of Time 6, 2014 digital print on canvas 80x60 cm, US$ 450.00
7.Reflection
of Time 7, 2014 digital print on canvas 80x60 cm, US$ 450.00
8.Reflection of Time 8, 2014
digital print on canvas 80x60 cm, US$ 450.00 |
Short Biography
I was born in Vrtojba in Slovenia on 10th December 1949. After
graduating from grammar school in Nova Gorica, I registered at the
Faculty of mechanical engineering in Ljubljana and gained degree in
1974. It was in the faculty preparing my diploma that I came into
contact with a computer and data processing for the first time. It was
the time of punched cards and remote batch terminals. That was a turning
point in my life and I entered in the world of computers leaving forever
a field of mechanical engineering. My first job was in the domain of
information science. In my informational technologies career in several
companies in Slovenia I was engaged in developing and programming
commercial and business applications. My last regular job was on the
field of e-commerce in the Research and Development department of the
Slovenian biggest casino company. Actually as a pensioner I work as a
freelance artist on the area of digital art.
All those years being in contact with computer programming never
disappear from my mind the crazy idea that a computer can do more than
simply data processing. I had in mention the possibility to simulate the
human creativity especially in the area of visual art. This challenge
caused the development of a very interesting project that was my
favourite occupation more than 30 years on my free time. I developed a
lot of programs using generative approach to generate always new and
unpredictable pieces of visual art. Each artwork created using my
generative designed software is an absolute unique item and could be
lost forever if not saved or printed. For more information about my work
and generative art concept reflections see http://www.soban-art.com.
Often I used to organize exhibitions and live presentation, to publish
articles and papers with the intention to propagate the basic idea of
generative art method. For detailed information see http://www.soban-art.com/slo-curriculum.asp
(list of exhibitions, art critics, papers, presentations with live
projections and mass media articles).
GENERATIVE ART – DESCRIPTION OF METHOD
Generative Art is a creative method, which simulates the human creative
process using informational technology. The method is generally is known
as a computer generated art approach. Images are created using special
computer programs getting creative abilities during the run time.
Created images are absolutely unpredictable and not repeatable.
Generative programs are usually developed by artists and produce first
of all abstract artworks with some exceptions which are similar to the
objects of the real world.
There are two main groups of digital art and they depend of author’s
methodological approach. The great part of them, use the computer as a
very sophisticated tool and they create images using commercial graphics
programs. The computer, screen and mouse are used instead of brush, oil
colours and canvas. The authorship of such artworks belongs to the
artist. The second group of authors develop their own programs which
generate artworks without any human intervention during the run time and
the authorship is not defined. In this case, the computer plays the role
of creative partner and contributes to the final result. There are some
differences between program used in the area of architecture or
industrial design and programs which generate fine art. In the first
case the result is predictable from the content point of view but there
are an immense number of variants. In the case of fine art nothing is
defined in advance. All typical characteristics of an artwork are
defined by mathematical algorithms. In both cases, the time of program
start plays important role.
Generative approach consists of four phases: basic idea, coding, process
and selection of the results. Except the process which is the task of
computer, all other phases belong to human. The selection of the
results, need to be done because of huge quantity of images proposed by
computer and a great part of them usually are not good. Selected images
are saved on hard disc and the best of them printed on canvas, paper,
silk or other materials. Artworks printed on canvas need to be mounted
on under-frame. Self developed generative programs make possible to
create images belongs to selected style or motifs and are very suitable
for decorative support of an existed ambient (hotels, restaurants,
public places etc).
The valuation of computer generated artworks causes a kind of confusion
inside the art branch and theory. The opinion of professionals
oscillates from enthusiasm to absolute unacceptableness. The main
questions turn around the authorship, unpredictability, machine
creation, original item and author’s emotions. Author’s emotions and
authorship play very important role in a classical way of doing art. In
the case of generated artworks all these elements are distributed
between author of the program, the person who starts the process and the
selector. All of them could be three different persons. For all that,
the generative art approach is going on and it is taking step by step
its position in the area of fine art.
Statement
Working for a long time in the area of informatics often I have been
thought about the other possibilities of information technology having
in mention the creative abilities of machine. It was a daring idea until
I didn't begin with experiments developing my own programs that have
created simple images. I started with geometric abstraction using
pragmatic programming approach. Introducing algorithmic concept and
Visual Basic programming language the pictures as the results of
autonomous generative process were much more interesting and perfect
from the artistic point of view. My basic concept is not to interfere
with the machine creative process. My author's creation is program code
where I apply a huge number of mathematical formula and expressions with
not to know in advance neither the type nor the style of the image could
be created. The first image appearance of the new algorithm could be the
real surprise or disappointment. After different adaptation of the code
I can improve the final result but all the same all images created with
my programs are absolutely unpredictable and not repeatable. Naturally
that all created images are not good from my personal aesthetic
criteria. The selection of the created images is my second important
role in the whole generative approach in digital art. I believe in the
aesthetic abilities of mathematics. More complex formulas are used
better are results. Combining fractal concept with my previous
mathematical approach was very good idea to obtain more complex and
harmonised pictures. From my personal point of view the pure digital art
has to be created using proper program code. Using Photoshop or other
graphic software is nearly the same as using colour palette, brush and
canvas and the computer plays the role of the wonderful tool. I agree
that could be a silly idea to treat a computer as a creative partner. It
sounds unbelievable but it works. A good question is now where or when I
feel the artist's emotion as the most important part of human
creativity. I feel it in the magic moment when new image begin to appear
on the screen. The experience is much more intensive in the case of the
first run of the new algorithm. (Bogdan Soban)